►Play your ball as it lies.

Follow standard rules of golf for relief from casual water, cart path, man-made objects, balls lost in hazard, etc.

If you find your ball out of bounds, treat it as lateral hazard and drop in bounds, with a one stroke penalty – that is, no replays from the tee.

When hitting a provisional ball or taking a drop, notify your opponents and get their approval.

Don't ground your club in a hazard.

One breakfast ball each day. It can be used on any tee-shot except par 3's.

No more than 2 minutes to look for a lost ball.

 

Snowman Rule

Since 2009 we have played by the Snowman rule.

Instead of (trying) to use the equitable stroke rule to govern the max score per hole, which no one can remember, 8 is the maximum for any player on any hole.

Shocking as this may seem, it seems to work well. It does not seem to affect the outcome that much.

Yes, on a par 5 those of us with extraordinarily high handicaps might have a max net of bogey (8 minus 2 dots), but we might also have to take an 8 on a par 3, which is quite unlikely for you guys with handicaps in the teens. 

What this means is that  if you are a low handicap player and have a lousy par 3, you cannot pick up your ball after 6 and call it a triple bogey. This is the DAA, so you have to play it out or take an 8.

Older Rules

► Two-man best ball net

Dot scorecards based on full handicap.
For each player mark down the gross and net score.
Circle the low net for the two man team.
At the end of the round, sum each player’s gross score and the team’s net score and submit to the scorer.

► Four man best (2) ball

Dot the score card based on each player's handicap.
For each player mark down the gross and net score on each hole.
Circle the two low net scores for the foursome on each hole.
At the end of the round, sum the two low nets for each hole for the team net score.
Also submit each player’s gross score to the scorer.

► Ginormous competition

This is a simple game wherein each player has a uniquely labeled and numbered ball. The goal is not to lose the ball. Each player records the hole on which he lost his ball. The pot of money is split among all of the players who keep their ball for the entire 18 holes. If less than 4 players keep their ball the entire 18, those who lost their ball on 18 are included. If still less than 4, those who lost it on 17 are included. A minimum of 4 players participate in the winnings.

Thus, if only one player keeps his ball for 18 holes, 2 players lose it on 18, and 3 lose it on 17, then all 6 will split the pot, since we had to go back to 17 to get the fourth man.

Although the name of the ball may change from year to year, the game is always called the "Ginourmous"  competition in remembrance of the name of the ball used the first time this game was included in a DAA event (2008).

► Winners

The WINNERS game is a low net game. The score cards are dotted based on each player's handicap. Each hole is a competition amongst the foursome for low net. In order to be the winner, the player must win outright. There are no ties. The pot is divided by the total number of winners. So if a player wins two of the eighteen holes outright with the low net score for the foursome and there are 4 other winners among his foursome and 16 other winners amoung the other foursomes, the total number of winners is 22. If the total pot of money for the winners game is $220.00, then each winner is worth $10.

► Last man standing

Last man standing is a competion amongst a 4-some playing the Winners game. Simply add up the number of winners per man and the winner gets the pot. If there are ties, the money is split. This is meant to spice up the competion amongst members of the 4-some.

© 2017 Dawnridge Athletic Association. Proudly created with Wix.com

  • google-plus-square
  • Twitter Square
  • facebook-square
This site was designed with the
.com
website builder. Create your website today.
Start Now